Roblox Marble Kingdoms 18 - Civil War (FANMADE)
Автор: Nikoloz Gilles
Загружено: 2025-08-23
Просмотров: 704
Pick a kingdom you want to win!
Colors:
Forest green
Bright bluish green
Bright red
Burgundy
Deep orange
Pink
6 kingdoms battle it out in a marble kingdom where marble drops determine the kingdom's next move...
marble kingdoms in roblox :D
Changelog:
-CIVIL WARS!! When a king dies without a legitimate heir, and there are at least 2 non-prince heroes in different locations, the kingdom may split apart as powerful heroes fight for the throne. Another type of civil war can happen where a very high level hero usurps the throne from a low level prince. All the kingdom's towns and parties pick a side based on which rival king they're closer to, which leads to surprisingly neat divisions of territory. The rebels (led by the lower level king) spawn the kingdom's shadow faction which is a slightly different shade of the same color, and inherit the original kingdom's spawn flags up to how much the rebel king can handle based on their level. Towns and parties are more likely to defect to their kingdom's shadow faction. If either rival king dies, the civil war ends and the shadow faction reunites with the original kingdom, with the winning king becoming the new king of the reunified kingdom. Alternatively, the civil war can end peacefully if the rival factions "ally" each other during the alliance shift, or if one of them gets a "Reunion" upgrade; then the higher level king stays king and the lower level king becomes a prince/co-ruler
-NICKNAME SYSTEM!! Marbles who accomplish extraordinary (or shameful) feats can get nicknames which show up in battle and give buffs (or debuffs)! Examples include:
the Scarred: Survive 2 battles with less than 10% HP (+8% HP)
the Champion: Slay 8 enemy heroes (+2% speed)
the Last: Be the last survivor of your kingdom (+5% HP, +5% damage, +5% XP gain)
the Apostate: Slay 4 Clergy-class enemies (conversion immunity)
the Terror: Leave no survivors in 5 battles where you slew at least 3 enemies (+20 morale, -100 enemy morale)
the Coward: Flee from 3 more (and 1.25x) battles than you won (-50 morale)
the Kingslayer: Slay a king (+4% damage)
the Undefeated: Win 8 battles and lose none (+4% HP, +4% damage, +100 morale)
the Brave: Win 2 battles where you were outmatched at least 2-1 (+4% HP, +100 morale)
the Pacifist: Fight in 10 battles without killing anyone (-10% damage, -20 morale)
the Shepherd: Convert 20 enemies (+5% HP convert threshold)
-Clergy can now convert enemies more consistently, since a lethal hit now converts instead; so the damage reduction for Clergy and Clerics is now reversed
-Clergy can convert more levels, now lv 3-4 can convert lv 2 and below, lv 5-6 can convert lv 3 and below, and so on
-NEW UPGRADE: Marble of the Hour; if an army doesn't have any named heroes, this upgrade gives the marble with the most kills +2 levels, instantly making them into a hero
-NEW UPGRADE: Join or Die; all marbles in the army gain the ability to convert enemies they would have otherwise killed; basically a weaker convert ability that needs the enemy to be nearly dead to convert (10% HP) instead of at 40% HP. It does not apply to ranged attacks
-New morale system that can be affected by marble's nicknames and affects how quickly an army flees from the field; morale is also greatly reduced if an army has taken severe losses
-Better balanced bandit captain's dagger
-Lifesteal is now based on how much health you actually take away and not how much damage you deal. There's a hilarious blooper I'll show you soon about why this was implemented
-XP reduction per extra level above 4 for attacking much lower level enemies increased from 5% to 10%
-Lifesteal is less effective against marbles that are much lower level
-Kings will now join attacks if they are experienced enough. If they're in an unwalled town they'll do it at level 5 or 50 kills, if they're in a castle (where they're more comfortable) it's level 7 or 100 kills. The royal guards will follow the king wherever they go!
-Ranged units that were converted will no longer shoot their allies in the back
-When kingdoms ally each other, a text popup will appear at their capital (where their king is) saying who they allied with
-Updated the old variable system into a new attribute system that's way more flexible
-Knights can now gain the first sword upgrade mid-battle
-Metal shields will no longer block friendly projectiles
-Spawned princes default to attack mode instead of defend mode so they don't always stay in the garrison
-Fixed bug where instead of slaying kings giving more XP, it actually made it so kings got more XP from slaying enemies
Roblox Marble Kingdoms playlist: • Marble Kingdoms in Roblox (FANMADE)
suggest names for marbles here! https://forms.gle/RQaSjWP3qjwqe9Jb9
btw heres the link to the game, feel free to copy and play with it :D www.roblox.com/games/95783326477389
inspired by lost marbles: / @lostmarbles2d
music:
too many songs to list here! see pinned comment
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