Rigging A Knight For Game | Part 10 - Adding The IK Arms
Автор: Level Pixel Level
Загружено: 2020-12-20
Просмотров: 1371
Example Files: https://gum.co/yfWhc
Music By Carlo Conda: https://conda.bandcamp.com/
Hey everyone, here is part 10, where I'll add IK arms to the character.
Let me know if you have any questions.
Time Code:
0:00 - Intro
0:35 - Duplicating the joints for IK
1:00 - Renaming with script
1:30 - Adding to bone groups
1:40 - Parenting the hand control to the root
2:10 - Adding the Inverse Kinematics Constraints
2:30 - Adding the pole target
3:20 - Updating the constraint
4:50 - Connecting the FK to the IK
6:15 - Side note on the IK chain going to 3
7:35 -Adding a control shape
8:15 - Fixing the pole direction
9:00 - Adding a hand control shape
9:45 - Adding the switch from IK to FK
11:00 Final thoughts
Let me know if you have any questions in the comment below!
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