Jacket Wearing Tutorial - 3ds max Cloth
Автор: Yamen Alkhatib
Загружено: 2024-01-28
Просмотров: 4007
The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
00:10 intro
00:31 result
00:41 setup path over arm
03:50 create low poly copy of body then wrap to original body
04:15 cloth setup
05:24 cloth simulation
05:36 fix intersections
06:57 last simulation
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