Metal Gear Rising In-Depth Combat Guide
Автор: ExtremeGameplays
Загружено: 22 сент. 2024 г.
Просмотров: 14 856 просмотров
Hello and welcome to today's combat guide about Metal Gear Rising Revengeance.
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Quick Disclaimer: This is NOT a 'Combo' guide. It is not focused on 'stylish' PLAY. This is about efficiency-focused play style.
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In today's guide, we dive into a lot of the unknown, rarely known, and widely known combat mechanics that will help you deal with any situation the game throws at you and will get you addicted to the game (cuz that's how it should be obviously).
The guide does also leave room for you to experiment since that's where a lot of the fun is - making your own strats!
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If you have any questions or need further clarification regarding anything Metal Gear Rising, just let me know down in the comments and I will try my best to answer with solutions to your problem. Any problem.
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Here's the Metal Gear Rising No Upgrade Run+ Playlist:
• Metal Gear Rising No Upgrade Run+
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I have made In-Depth combat guides before:
God of War Trilogy In-Depth Combat Guide:
• God of War Trilogy In-Depth Combat Guide
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Devil May Cry 5 Dante In-Depth Guide:
• Devil May Cry 5 Dante in Depth Guide ...
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Below is going to be the Table of Contents with timestamps included.
_____TABLE OF CONTENTS_____
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00:00:00 - Intro
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Prologue:
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00:01:06 - Combat Philosophy
00:05:32 - Difficulty & Guide Format
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(END)
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R-01:
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00:06:30 - [Blade Mode] Main Use
00:08:30 - [BM] Precision
00:12:47 - [BM] Delimb
00:16:38 - [BM] Canceling
00:22:00 - [BM] AI Baiting
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(END)
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R-02:
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00:22:54 - [Defensive Options]
00:23:02 - [DO] Blocking & Parrying
00:26:01 - [DO] Air Blocking & Parrying
00:27:50 - [DO] Defensive Offense
00:28:27 - [DO] Jumping
00:31:09 - [DO] Advanced Evading
00:33:15 - [DO] Tackle I-Frames
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(END)
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R-03
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00:35:21 - Offensive Options
00:35:28 - [OO] Damage Per Second
00:38:10 - [OO] Air Drop Attacks
00:42:42 - [OO] Crowd Control
00:45:24 - [OO] Dodge Offset
00:46:42 - [OO] Sprint Attacks
00:48:03 - [OO] Resource Management
00:49:45 - [OO] Enemy Prioritization
00:51:54 - [OO] Flying Enemies
00:53:40 - [OO] Stealth
01:01:13 - [OO] Ripper Mode
01:07:26 - [OO] Secondary Weapons
01:07:41 - [OO] (Secondary) POLE-ARM
01:12:05 - [OO] (Secondary) SAI
01:13:48 - [OO] [Secondary] PINCER
01:20:06 - [OO] Subweapons
01:26:35 - [OO] Tripping Enemies
01:28:13 - [OO] Quickswap
01:29:57 - Offensive Options [END]
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(END)
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R-04:
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01:30:23 - Room Tools
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(END)
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R-05:
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01:36:22 - Spawn Rules
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(END)
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R-06:
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01:40:25 - Enemy Wiki
01:41:41 - [EW] Fodder
01:44:07 - [EW] Grunt Fodder
01:48:20 - [EW] Flying Fodder
01:49:26 - [EW] Hammer Head
01:51:28 - [EW] Grad
01:54:00 - [EW] Mastiff
01:56:13 - [EW] Gecko
01:58:19 - [EW] Helicopter
01:59:08 - [EW] Fenrir
02:01:33 - [EW] Vodomjerka
02:03:26 - [EW] Raptor
02:06:01 - Enemy Wiki [END]
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(END)
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Epilogue:
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02:06:25 - Combat Philosophy Rewatch
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(END)
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02:10:33 - Outro
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_____End_____
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I hope everyone learns stuff from this video. The goal is to teach everyone about these games' deep mechanics. I hope this helps. Enjoy.

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