Dragon Ball GT: Final Bout [PS1] - play as Super Baby
Автор: Krizalid99v2
Загружено: 2017-09-28
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This is a play-through using Super Baby in the PS1 game Dragon Ball GT: Final Bout. Read on below for more information...
Super Baby is the last boss in this game. He is an unplayable character.
===== About Super Baby =====
He is basically a "giant boss" design. This guy's basic moves inflicts very high energy depletion, and his Chi moves deal out HUGE depletion, meaning that he can defeat you with just a few hits. His Giant Sphere move is perfect for taking out flying opponents if they're in the range of it.
===== Additional Information =====
---- On the character select screen, his "icon box" is at the bottom-right of the grid. He appears as a slight flaw when highlighted.
---- Despite being an unplayable character, he actually appears on the versus screens with a normal-sized portrait like a regular character. This is surprising because he normally only appears as one whole large portrait on the versus before you face him at the end. This suggests that he may have been planned to appear as a playable character.
---- He cannot jump. If you try this, he'll freeze and you'll lose control of him. To regain control, you need the opponent to hit him out of it.
---- He cannot fly.
---- He cannot [L1] or [R1] dash left or right.
---- He cannot dash into the inwards or outwards. If you try to do this, he'll freeze and you won't be able to control him unless he gets hit out of it by the opponent.
---- He cannot perform Meteo combos.
---- The opponent cannot perform Meteo combos on him. If this is attempted, it freezes BOTH characters leaving them both uncontrollable. You'll need to soft-reset the game to get out of it.
---- His 2nd colour palette/costume is messed up, with missing elements and transparencies in the wrong places. This is because he is never supposed to have a mirror match in the game. You can see this flawed costume in the video when I face Super Baby at the end.
---- Despite being an unplayable character, you can complete the game with him in VS Com mode like a normal character can.
===== About Dragon Ball GT: Final Bout =====
This is TOSE's (the developer) second Dragon Ball fighting game on the PS1... it's almost a "sequel" to their first game, Dragon Ball Z: Ultimate Battle 22. The main differences to this and the "prequel" is that the characters in-fight consist of 3D models, and the roster of characters is far smaller.
The gameplay is very similar to DBZ:UB22, where you have the usual moves, Chi moves and special moves. New features include the Meteo combos and "counter-Kamehameha" moves where the "victim" can decide to avoid, block or counter the moves before they hit.
Unfortunately... the general gameplay is poor (in my opinion). No matter which character you control, it's very clunky and unresponsive... it's one of those games where when you press a button or a direction, it takes a split second before your input registers with the character. This makes flying difficult in this game, because the unresponsiveness means you can never be pinpoint with flight movements, which is important because you need to get into the right positions QUICKLY to be able to hit flying opponents. The same can be said when turning around... if your character ends up facing the wrong way, the unresponsiveness makes it difficult to turn around (it's NOT auto-turn, you have to do it yourself), and it takes a lifetime for your character to fully turn around.
Other issues I had was the fact that Meteo combos seemed to be hard to get working... and of course, the CPU virtually always gets it working, leaving you to face a Meteo combo like 3-4 times before you can finally get back into the fight again (each combo session can probably can be countered but I couldn't be bothered checking). Blocking (using a block button) also seems to be unresponsive sometimes.
On the upside though, special moves are much easier to get working this time round. There is also a 'Build-up' mode where you can power up a selected character, which I won't comment on as I have not experienced it. The soundtrack is generic "adventure-style" music, and some of the tracks are remixed tunes from DBZ:UB22, and the game has interaction/voice-acting on the versus screens between the characters.
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