LuxCore Render For Blender Crash Course | Volumes and SubSurface Scattering Shaders and Materials
Автор: djtutorials
Загружено: 2020-12-09
Просмотров: 6814
This tutorial covers volume and subsurface scattering shaders and materials with the LuxCore render engine for Blender. It covers Clear, Heterogeneus and Homogenous shaders as well as smoke, fire, skin, volumetric lighting and subsurface scattering effects. It also has a quick tutorial on how to add smoke and fire simulations to your scene.
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Download the Luxcore ball here:
https://luxcorerender.org/example-sce...
Jump to sections:
01:03 - File Setup
06:45 - Colored Glass Material
07:00 - Clear Volume
08:25 - Volume Absorption
09:50 - Translucent Materials
10:05 - Quick SubSurface Scattering
14:08 - Homogenous Volume
14:25 - Skin Subsurface Scattering or Skin Materials or Skin Shading
15:30 - Scattering Scale Settings
19:15 - RGB Scattering Asymmetry
20:10 - Heterogeneous Volume
23:32 - Smoke/Clouds Material and Shading
28:20 - World Volumetrics
29:00 - World Volume Absorption
30:15 - World Volume Scattering
30:59 - Volumetric Lighting
32:05 - Clearing World Volumetrics
33:00 - Quick Smoke and Fire Simulation
34:00 - Fire and Smoke Shading
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