'Root': A Usability Postmortem
Автор: GDC Festival of Gaming
Загружено: 2022-02-03
Просмотров: 19248
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root's development gone right and wrong, and what game developers can learn from our mistakes in rules writing, graphic and component design, user experience research, and more.
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