Sauron, The Dark Lord. Dragon Re-Animator Theme. Graveyard Recursion Deck. LOTR EDH. Bracket 3, P7.
Автор: FINX MTG
Загружено: 2025-07-13
Просмотров: 5153
Sauron, The Dark Lord. A deck focused on putting great creatures into your graveyard and then using spells to bring them directly from the graveyard into play – rather than spend their exorbitant mana costs to play them! Utilize Sauron’s discard and draw ability to filter through your deck and keep the pressure on your opponents. Power Level 7 (Bracket 3). One Ring to Rule Them All!
Review of the 100 cards in a Sauron, The Dark Lord Commander (EDH) Deck. This deck is powerful when it works right and you are able to get a ferocious dragon into play on the first few turns. The theme of the One Ring, Tempting the Ring, the Nazguls, and the Orc armies and dragons all add to the fun of playing tis as a Lord of the Rings Theme Deck.
General Gameplay:
Use discard outlets and graveyard spells to cheat out massive threats.
Power level 7 (Bracket 3).
Full Decklist on Moxfield: https://moxfield.com/decks/smbohREq1E...
Search Username "Finx" on Moxfield.com if YouTube blocks the above link.
Power Scale (1-10):
1-8 is “casual” commander.
(High Power 8’s): Finely tuned decks with the best pieces to go for the win. May contain a small number of Salty cards (EDHrec.com Salt score) that work extremely well with the theme of the deck. Sometimes held back by the commander from being full cEDH. May have cards like Mana Crypt, Jeweled Lotus, and reserved list/combo cards. Recommended you let people know this is not a casual deck when you sit down and play. Has been through multiple iterations, many playtests, and is tried and true to get wins.
7 and 8's can have infinite combos to go for the win. Usually includes the best tutors for the ways to achieve the deck’s win conditions. May go for a win around turns 5-7. You will see powerful (and Expensive) cards. Still tries to limit the number of Salty cards (EDHrec.com Salt score). 8’s have more game changer cards while 7’s are usually limited to 3.
6: Not the best tutors to achieve your win cons, budget options instead of the technically better cards. may include lands that enter tapped. Seeks to build up to a winning state over time and takes time to develop. Usually does not win before turn 7.
3-5 includes pre-cons and slightly upgraded preconstructed decks. A level 5 can be a strong precon like the Warhammer 40k ones or a deck that is running without the best tutors and interaction, and can have lands that enter play tapped.
1-3 Decks with theme such as People sitting on chairs or wearing hats. More about being thematic and fun from the lore and synergy of the deck rather than winning. May just include cards that you want to play, but lacks efficient deck structure and win conditions.
9-10's are cEDH decks that have a different play style than casual decks and are geared towards the cEDH format. They usually include: a direct win line that can go off at any moment, threats in the first few turns to win the game, much higher interaction spells than casual, generally much lower mana cost curves (1-4), only the best cards to go for the win, possibly stacks pieces and cards that would be too salty to play in casual commander. Also may include limitless monetary budget cards.
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