Mindustry #24 (x3) [Eradication - Enemy Base]
Автор: MindustryJP
Загружено: 2022-12-17
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Mindustry #24 (x3) [Eradication - Enemy Base]
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Sector #24
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This page contains information regarding content not available in the latest stable build of Mindustry (Build 126.3). Read at your own risk.
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Sector 24 is an eradication-threat sector in Mindustry located in the north pole, being one of the two sectors which border and attack Impact 0078. Widely considered to be the most difficult sector on the planet, Sector 24 has 4 enemy cores with eradication-level defenses, each of them spawning one set of waves. Only 3 can spawn ground units due to the terrain blocking the other two.
Air units are extremely dangerous as the four different spawn points can spawn over 40 Flares in one wave. Thorium-loaded Fuses and Spectres are the best ways to handle them. The usual strategy of having Quad bomb enemy bases will work, but the very high number of cores means that at some point, you will have to face multiple guardian waves given the short wave timer. The core schematic should have an in-built tier 4 factory, as constructing one externally takes up too much space.
In terms of resources, most resources are in relative abundance except for Sand. Because of this, a dedicated launching sector for all resources will be extremely helpful. Planetary Launch Terminal is one of the easiest eradication bases (can be beaten with a swarm of T1-T3 navals) and the wide space along with the abundant resources can help produce Phase Fabric and Silicon. Other sectors can be used but are usually less effective than PLT. You can consider 122 (low survival above Desolate Rift), 133 (medium attack next to Overgrowth, good for all resources), 124 (high attack next to Desolate Rift), or any sector you find to be a good capital production site. Sector 208 can help with Plastanium costs and Salt Flats is a great sector for concentrating all exports when you cannot micromanage each export.
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