Abyss: New Dawn | Major Update 0.2.0 - World of Primorath and Titanholm
Автор: Abyss: New Dawn
Загружено: 2025-12-10
Просмотров: 6756
New:
Added the next World Layer: Titanholm, including related quests and unlocked items.
Unlocked: Abyssinite Ore, Gold Ore.
Added Golems: 3 Legged Golem species with 6 variants,
7 Golem types with 16 variants total.
Completed Main Quest – ARC I.
Creature breeding restored: all creatures can now reproduce again after a certain cooldown.
Added Event Challenges: while exploring, you may encounter random challenge events. Completing them grants corresponding rewards.
Added Teleportation: fast travel within a world via Ancient Teleport Alter or craftable Wanderer’s Waystone.
Added Jumping Mushroom – enables faster and easier movement and unlocks new puzzle interactions.
Added creature sounds and many new environmental interaction sounds to make the world livelier.
Villagers no longer spawn by default – you must rescue or recruit them during exploration.
Added Abyssal Dark Creatures – “The darkness is finally ready to swallow the Abyss...”
Added craftable Iron Chest with 3× the capacity of a wooden chest.
Added unique visual effects for Item Tiers.
Added several new items and creatures to support story and world expansion.
New stat: Jump Count – higher-tier boots grant more jump charges.
Added Mini Map per world.
Save backup: you can now open your world save folder (C:\Users\yourUsername\AppData\LocalLow\Aloya Production\AbyssNewDawn) and look for backups if your current world data is corrupted.
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Adjustments / Changes:
Bow controls adjusted for easier use.
Abyss design improvements.
Changed music playback system to improve audio smoothness.
World-delete button now includes a confirmation prompt to prevent accidental deletion.
Main-quest chests changed: they are now a special chest type, distinct from regular treasure chests.
Primorath redesign:
The dinosaur world is now smaller but more detailed.
Main quests there are streamlined and have more challenges.
Dinosaur designs are made cuter, and animations are smoother.
Iron and Copper ores no longer spawn in Primorath; they have been moved to Titanholm to better match the game’s lore.
Food bar behavior changed: when the Food falls below 10, you no longer become slowed; you only lose the ability to sprint.
Fairies can no longer be evolved using the Evolution Altar; you will obtain them after completing the “Fae Destiny” challenge in the Celestial Kingdom (this region will be available in the major update ARC III).
Story Scrolls: You will no longer receive an automatic story scroll for Primorath or other regions on first arrival. Instead, story content unlocks as you progress through main questlines.
Traps now have a Catchable HP Threshold: to trap a creature, its HP must be less than or equal to the trap’s threshold.
Ore and mineral node visuals redesigned to be more distinct and easier to recognize.
Goblin King Grimblight now has a Combo Attack – his combo deals double damage. Be careful!
Healing mechanics have been adjusted for a more convenient experience.
Slime King now spawns small slime minions when killed.
Enemies summoned at night will disappear after 2 in-game days if not defeated.
Food balancing adjustments.
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Special Note:
We’ve realigned the game with its original Main Lore. Regions, resources, and creatures now follow clear World Layers tied to playstyles (Combat, Gather, Farm) to provide more meaningful progression.
👉 Read the full dev-log for design breakdown and Arc/tier list: https://steamcommunity.com/games/2747...
The Demo version has been removed from the store, as the game has been fully rebuilt and improved compared to the earlier version.
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Next Updates:
Feb 2026: Big Update v0.3 – Frostveil – “a Frozen World” (next World Layer).
June 2026: Big Update – Arc II: three worlds in Arc II – Zephyrion (wind & sky), Venomreach (toxic lands), and Gravehollow (ancient bone world).
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Bug Fixes:
Fixed the issue where dying while mounted kept the mount visible but not the player character.
Fixed freeze when chopping/jumping/kite-flying simultaneously, which could cause the character to lock.
Fixed several fishing-related bugs.
Fixed riding underwater animals not consuming oxygen.
Fixed configuration issues for tamed animals.
Fixed damage calculation when falling.
Fixed an issue with selecting the game display monitor. After choosing your preferred monitor, restart the game and enter your world. The game will then switch to the selected monitor.
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Try the game here:
https://store.steampowered.com/app/27...
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