Kendo Rappa 82,3% (24 690) damage combo - My Hero One's Justice 2
Автор: Jackler
Загружено: 2020-03-25
Просмотров: 4830
Kendo Rappa was my first choice to try do combos. He seemed like the heavy hitter type I like. Didn't took long to find some nice damage.
Some notes here - this game actually caps the damage at 24 000 (that is 80% of life bar, 30k is max). But it is not a total cap - you can still get more, just every hit is only 10 more damage. So I was able to find a way to take the damage to nice 82,3%.
This needs to have a aerial startup and right angle to get the needed height and angle for the wall splat. Second assist used is meterless regular one. This combo uses all resources - 2 Assists and 3 bars. Also - this is the best stage for those combos, since you have 4 walls that can be splatted. Also - if you are thinking why I go into Plus Ultra 2 just after 2 this of his second quirk, then this is because the 3rd hit would break the combo limit and I would drop it.
About this game - my thoughts:
My Hero One's Justice 2 at first didn't look like something I would like to play, but after doing the story mode and other game modes, I started to find a lot of combo possibilities. Not only that - you have great neutral in this game, you can pressure with dash cancels or delay strings. You have legit mix with guard break + unblockable (you end in a rock-paper-scissors). And of course insane 3D movement, with wall and ground splats and actual wall fighting.
Enjoy this almost minute long combo!
Copy is provided by Bandai Namco!
#myheroonesjustice #combovideo #kendorappa #myheroacademia
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