Character Production (Amnesia: The Dark Descent) Part 5 - Making The Game Model
Автор: Red Line Games
Загружено: 2015-02-12
Просмотров: 2562
Now that we're done with the high poly mesh, it's time to make the game model. In this part I'll be showing how to make your game resolution mesh using Zremesher. After that we'll also clean up the mesh and UV unwrap it using Blender.
Twitter: / rlg_devs
Resources used in the video:
Zbrush 4R6
Wacom Intuos Pro Medium
Blender 2.73
Music Used:
Moderat - Let In The Light
Moderat - Therapy
Tutorial Files: (All the files from the tutorial including the Zbrush file, Maya files, and other.)
http://www.mediafire.com/download/q8b...
(Of course if you're going to use this monster from this download in your project, a proper credit is required, unless you made the entire monster yourself)
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: