The Death of the "Forever Game" Fantasy
Автор: ItsDestello
Загружено: 2025-11-26
Просмотров: 220
Live-service games were supposed to be the future.
Publishers believed they had found the formula for endless growth: build one world, fill it with cosmetics, and keep players inside forever. For nearly a decade, the AAA industry chased this dream, from Destiny to Anthem, Avengers, Redfall, Babylon’s Fall, Hyenas, and most recently Concord.
But that fantasy has finally collapsed under its own weight.
In this video, we break down the rise and fall of the live-service era, why so many AAA publishers bet everything on “forever games,” and what ultimately caused the model to crash. From player burnout to impossible roadmaps, crushed studios, and major shutdowns, this is the full story of how the industry’s biggest gamble unraveled.
Chapters:
00:00 Intro
00:34 How it Began
00:55 AAA's Obsession
01:25 The creation of Firewalk Studios
02:00 The Fall of Live Service
03:15 Concord Collapse
04:13 Studio Shutdowns / Games Canceled
04:55 The Fantasy of Forever Games
05:10 Outro
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