Sonic 3 & Knuckles: Sandopolis Zone Boss Glitches
Автор: Falco KDDD
Загружено: 2025-04-10
Просмотров: 818
In this video, I show the glitches I found related to the Sandopolis Zone Act 2 boss, along with a few others I discovered in that level.
These glitches usually don’t occur without Debug Mode, since there are barriers that prevent these behaviors from being seen.
And what do you think? Is Glitch #3 really a glitch, or something that was originally programmed but discarded from the final game? Do you feel the same as I do about Glitch #52? Let me know in the comments!
Notes:
When the glitch number changes, it might be because I start talking about it, it's about to be shown on screen, or a clip with a different glitch appears.
Glitches marked with an (*) are labeled that way because they could be programmed behaviors rather than unexpected ones.
Crashes marked with an (*) refer to behaviors we've already seen, but with a slight variation.
In Glitch #31, rather than teleporting, Tails was abruptly accelerated downward.
Extra videos:
Lighting with the Sandopolis Zone Boss: • Sonic 3 & Knuckles: Lighting with the Sand...
Crash with Odd Light Value in Sandopolis Zone: • Sonic 3 & Knuckles: Crash with Odd Light V...
Timestamps:
00:00 - Intro
00:23 - Main Glitches
03:30 - Level-Related Glitches
04:54 - Boss Without Shell Glitches
06:36 - Ghost (Hyudoro) Glitches
10:52 - Boss Glitches
14:49 - Glitches with Knuckles
18:00 - Miscellaneous Glitches
21:38 - Softlock
22:29 - Crashes and Recoveries
27:34 - Index
28:30 - Outro
#Sonic #Eggman #Tails #Knuckles #Glitches
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