Every game designer should understand Orthogonal Design
Автор: Steve Lee (Level and Game Design)
Загружено: Aug 26, 2024
Просмотров: 70,764 views
Patreon: / stevelee_gamedev
Discord server: / discord
Twitter: / essell2
The definition of Orthogonal Differentiation I use 12 seconds in is from here: http://virt10.itu.chalmers.se/index.p...
Tactical Breach Wizards is out now on Steam (with Overwhelmingly Positive reviews)! https://store.steampowered.com/app/10...
My video on the work I did on Alba: A Wildlife Adventure: • Mini open world design in Alba: A Wil...
Harvey Smith's GDC 2003 talk on "Orthogonal Unit Differentiation": https://slideplayer.com/slide/4321830/
Matthias Worch at GDC 2014 - Meaningful Choice in Game Level Design: • Meaningful Choice in Game Level Design
0:00 Intro
0:49 Defining orthogonal game design
2:11 Doom's orthogonal enemy design
4:03 Dishonored's orthogonal player ability design
4:59 Informed Simplicity
6:43 Left 4 Dead's orthogonal enemy design
8:02 Tactical Breach Wizards' orthogonal player and enemy design
9:33 Alba's orthogonal player ability design

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: