How to Model a Stadium in 3ds Max | Complete 3D Workflow
Автор: Kayo Tutorials
Загружено: 2026-01-20
Просмотров: 73
#3d #exterior
In this tutorial, you’ll learn how to model a stadium in 3ds Max using a clean, professional, and efficient complete 3D workflow. This video covers the full process—from reference analysis and blockout to detailed seating, structure modeling, and clean topology, making it ideal for beginners as well as intermediate 3D artists.
We start by setting up real-world references and proportions, then move into base modeling techniques to create the stadium’s overall shape. You’ll see how to efficiently model tiered seating, outer walls, and inner structures using non-destructive methods in 3ds Max. The focus is on keeping the geometry optimized and organized, which is essential for game environments, architectural visualization, and large-scale scenes.
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