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Talking Topology & Environment Art With Nate Stephens (Art Director - Respawn Entertainment)

Автор: EMC3D - Game Art

Загружено: 2024-08-20

Просмотров: 16498

Описание:

We've got 50 minutes of juicy Topology/Environment Art talk with Nate Stephens (Art Director - Respawn - STAR WARS Jedi: Survivor). Big thanks to Nate for taking the time out to share his awesome knowledge!

A lot of topics covered with a screen-share of MIRO for visual aid, including texel density, topology, trimsheets, production timelines, the grid, sculpting, Q&A, and more! 😁

00:00 Intro
00:25 Who is Nate Stephens?
02:25 The Pillar Mystery
05:25 Dotted Edge Loops
08:08 Why So Many Loops?
11:10 Stitched Geometry AO
13:40 The Grid & Texel Density
17:35 The Grid Always Halves Itself
18:50 Texel Density & Large Meshes
23:25 Gen Four Vs Gen Five Topology
27:40 Unwrapping Dense Topology
30:03 Using Noise In Sculpts
31:40 Is Using Sculpted Alphas Cheating?
33:31 ZBrush Live Boolean
34:30 Sculpted Trimsheets
37:28 What is Art Sheet?
39:01 Jedi Survivor Topology
40:05 How Long Does a Level Take?
41:55 How Does a Level Change?
44:12 Should You Scale A Trimsheet?
48:10 Outro

Nate's Content:
https://www.artstation.com/pombero
https://natestephens.gumroad.com/
https://x.com/nahtanis
https://www.thegnomonworkshop.com/ins...

Talking Topology & Environment Art With Nate Stephens (Art Director - Respawn Entertainment)

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