Procedural Terrain Generation with Dynamic Chunk Loading | Unreal Engine 5 C++
Автор: Léo Séry
Загружено: 2025-03-28
Просмотров: 76
Procedural Terrain Generation with Dynamic Chunk Loading in Unreal Engine 5
This video demonstrates a complete procedural terrain generation system built in C++ with Unreal Engine 5. The project features infinite terrain generation using a dynamic chunk system that creates and destroys terrain segments as the player moves.
⚙️ Technical Features:
Infinite terrain generation using chunk system
Multi-threaded chunk generation for smooth performance
Dynamic chunk loading/unloading based on player position
Perlin noise-based height generation with multiple octaves
Realistic terrain material with triplanar mapping
Memory-efficient mesh generation with normal calculation
21x21 grid of active chunks (441 total chunks at default settings)
🔄 Generation Process:
1. Chunk grid generation - Creating a uniform grid of vertices
2. Perlin noise displacement - Applying height variations using noise algorithms
3. Vertex triangulation - Connecting adjacent vertices to form terrain surfaces
4. Procedural meshing - Converting triangles into complete 3D meshes with normals
5. Triplanar material application - Applying textures based on surface orientation
💻 Source Code & Project:
GitHub: https://github.com/LeoSery/ProceduralTerra...
Portfolio: https://leosery.com/projects/procedural-te...
This project was developed as part of our Master's 2 degree in game development, implemented by Thibaut Le Perf and Léo Séry.
#UnrealEngine5 #ProceduralGeneration #GameDev #CPP #TerrainGeneration #PerlinNoise #GameProgramming

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