Houdini 21 – New MPM Solver Playground
Автор: FaddyVFX
Загружено: 2025-08-29
Просмотров: 477
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Houdini 21 drops a huge update with the brand-new MPM (Material Point Method) solver, and I couldn’t resist stress-testing it in the most ridiculous way possible 😅.
The sim I built here isn’t about production polish — it’s pure fun, chaos, and experimentation — but it shows just how powerful the new features are:
🔹 Solver features – auto resimulation, deterministic particle-to-grid mapping, new collision handling, and both point-based and grid-based surface tension.
🔹 Source & Collider controls – continuous particle emission, velocity controls, deforming collider interpolation, and per-voxel stickiness & friction.
🔹 Post-processing – MPM Surface SOP for clean meshing, debris extraction for secondary sims, and fracture/deformation tools for destruction workflows.
🔹 Neural Point Surfacing – AI-driven surfacing to rebuild VDBs with smooth yet detailed shapes.
All bundled into an MPM Shelf for quick setup and iteration.
This rocket-fuel experiment is just for laughs, but if you want the .hip files, setups, and VEX wrangles to build your own crazy MPM tests (or production-ready workflows), join me on Patreon. Let’s break, melt, and stretch some particles together.
👉 [Join here and get the scene file + extras]
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