Creating a 3D Anime Character in Blender (Part 1) | Project Feline Indie Game Devlog #12
Автор: Raymond Cripps
Загружено: 2019-07-07
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We will be going through the development of a new in-game character model for Project Feline, from concept to the creation of the 3D humanoid mesh. I'm modelling this character using Blender, and taking inspiration from the style of Japanese anime/manga. Subscribe to see more videos like this on indie game development!
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Project Feline is an anime-style parkour adventure starring Gabi, a feline-human hybird. Players build momentum by running on walls, grinding on rails and sliding down hills to traverse complex environments as fast as possible. This documentary series explores Raymond's journey as an emerging indie game developer building his dream game from start to finish, utilizing the internet and community-powered tools like Unreal Engine and Blender.
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Attributions
Anenon – Embers and Ashes, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Broke For Free – At The Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Broke For Free – Drop of Water In the Ocean, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Chris Zabriskie – Air Hockey Saloon, licensed under CC BY 3.0: https://creativecommons.org/licenses/...
Clover Studio – Ōkami
Daniel Kreuter – [2014][#2] Anime Character Modeling Tutorial: • [2014][#2] Anime Character Modeling Tutorial
Fascinating Earthbound Objects – pangs, licensed under CC BY-NC-SA 3.0: https://creativecommons.org/licenses/...
Hugsy – Fan artwork
Omega Force – Attack on Titan: Wings of Freedom
Psychroclasm – Out of the Bag | Project: Feline: • Out of the Bag | Project: Feline
Smilebit – Jet Set Radio
Spike – Dragon Ball Z: Budokai Tenkaichi 3
Watch my other videos!
Raymond Cripps – Creating a 3D Anime Character in Blender (Part 1)
• Creating a 3D Anime Character in Blender (...
Raymond Cripps – Modeling a 3D Anime Character in Blender (Part 2)
• Modeling a 3D Anime Character in Blender (...
Raymond Cripps – Texturing a 3D Anime Character in Blender (Part 3)
• Texturing a 3D Anime Character in Blender ...
Raymond Cripps – Creating an Anime Cel Shader in Blender (Part 4)
• Creating an Anime Cel Shader in Blender 2....
Raymond Cripps – The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
• The Weirdest Technique for Anime Cel Shadi...
Raymond Cripps – Rigging My Anime Character With Blender & Rigify (Part 6)
• Rigging My Anime Character With Blender & ...
Raymond Cripps – Making 3D Look Like Anime: 2 Weeks of Animation (Part 7)
• Making 3D Look Like Anime: 2 Weeks of Anim...
Raymond Cripps – Porting My Anime Character From Blender to Unreal Engine (Part 8)
• Porting My Anime Character From BLENDER to...
Raymond Cripps – "Your Game Is Too Short"
• "Your Game Is Too Short" | Project Feline ...
Raymond Cripps – Adding a Grind Mechanic to My Indie Game!
• Adding a Grind Mechanic to My Indie Game! ...
Raymond Cripps – "Is It Good Enough?" - Surviving 3 Years of Solo Game Development
• "Is It Good Enough?" - Surviving 3 Years o...
#indiegame #devlog #characterdesign
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