That One Time They Turned Metal Gear Into A Turn-Based RPG...
Автор: Chole
Загружено: 12 мар. 2024 г.
Просмотров: 81 895 просмотров
So after the overwhelmingly positive critical reception of Metal Gear: Ghost Babel for the GameBoy, Konami decided it would be a good idea to let the game’s director, Shinta Nojiri, take the helm on a new handheld spinoff for the series. And this was a very exciting time for handheld gaming, with Sony’s new PlayStation Portable being just on the horizon, and thanks to Konami’s strong relationship with the PlayStation brand, this new Metal Gear spinoff would end up being a launch title for the PSP. So the team sat down to decide what this new title would be, and they of course chose the most natural fit for the Metal Gear franchise: a card-based tactical RPG. So, did Metal Gear Acid manage to stick this bold landing, or did they stray too far away from what the Metal Gear franchise is supposed to be? Well, let’s talk about it.
Full Metal Gear Series: • A First Timer's Journey Into Metal Gear
Metal Gear Acidメタルギア アシッド (Metaru Gia Ashiddo) is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.
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