Duplicant Movement Optimization Timed and Tested - Oxygen Not Included
Автор: GoGoDetonarTUDO
Загружено: 2024-12-07
Просмотров: 4540
In this video, we conducted an extensive series of movement tests with duplicants in Oxygen Not Included, exploring how pathfinding works, the efficiency of different shaft layouts, and the impact of tile, ladder, and door placement on dupe mobility.
Key takeaways:
-Horizontal movement is faster than vertical, even with plastic ladders—build horizontally when possible!
-Doors and tiles don’t significantly affect travel time, but thoughtful pathfinding design and Athletics training make a big difference.
-The ladder-gap-tile shaft design is the most efficient for vertical movement.
-Poorly placed ladders and tiles can confuse pathfinding, wasting valuable dupe time.
We also showcased the adorable animations and movement mechanics of duplicants during obstacle courses, highlighting Klei's attention to detail. If you enjoy deep dives into game mechanics or need tips to optimize your base, this video has it all!

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