45 More Minutes of Useless Titanfall Facts
Автор: Nextracer1
Загружено: 22 дек. 2024 г.
Просмотров: 150 413 просмотров
sorry this took so long i got distracted by a little butterfly
0:00 Grunts that change their dialogue if you're bad
0:50 Existing but un-hearable grunt dialogue
1:18 Oversight in BT ship geometry
1:38 Obscure examples of "timeout" situations
2:40 Wingman SFX breaks only in one very specific place
2:52 Coliseum maps have unused titan drop points
3:17 BT's dead chassis model is embarkable
5:31 Intro ambience has weird sounds if you go beyond its normal play time
6:19 Devotion pickups that use a bugged scope modifier
7:01 Effects of dying mid level transition
7:40 Titan HUD elements can break the time travel illusion
8:08 Gun clear contains leftover developer test models
8:45 Fold Weapon has weird, disabled spawns for floating grunts
9:14 Camera is secretly slightly restricted in one segment
10:02 Reactor meltdown crash
10:18 Spitfire hidden in a cutscene
10:36 Draconis is hidden in the skybox while it's waiting to be used
11:07 Effects of loading into a level via dev startpoint
15:43 Staying inside Sarah's ship after it closes
16:14 Places where you can look at frozen people
17:03 Dome skip has an attempted fix
18:39 Spot that clips you through a dome wall when it blacks out
18:57 Unused skybox element outside map
19:15 Breaking a hallway that Respawn specifically tries to stop you from breaking
20:46 Nerd emoji point up emoji cutscene oversight
21:14 Weird floating geometry in assembly highway
21:29 Tone SFX thinks birds are robots
21:51 Visual glitch if you timeswap as soon as you're allowed to
22:09 How Fold (tries) to stop you from sequence breaking
23:12 Salvo core can get eated
23:37 Turrets will ignore Richter's "big man" status
24:16 Battery casings increase sword core damage if you hit a collat
24:53 Richter can go inside the hub room
25:38 Surfaces that stop things from exploding, allowing you to plant a nuke
26:02 Places where Respawn missed a spot (seeing outside maps)
28:18 Bad geometry in a kill timer can still be seen with good movement
28:38 Loading screen hint uses earlier name for laser tripwire
28:58 Hub room cutscenes have a failsafe
29:48 OK hand in loading screen
29:52 Death pit is harmless if you already pressed the elevator button
30:11 TBF lowering walls can be walked through early
30:41 You can disembark anywhere after killing Viper (softlock)
31:07 BT wiggle button
31:33 Infinite death checkpoint on the module dish (softlock)
32:20 Easter eggs
35:45 Effect and cause titans can delete their interdimensional twin
36:10 Some audio logs change to make it seem like you found them in the right place
37:31 Some interactions use hidden dummy models
38:32 Vent drop secretly consists of 2 vents
39:11 Elevator ride secretly consists of 2 elevators
39:32 Sludge fight uses invisible reapers to spawn ticks
39:59 Beacon cutscene grunts make no sense
40:43 Out of bounds door
40:59 Big beam in malta hangar has a visual bug
41:06 Escape sequence has a "callback" wall
41:24 Teleports that put you in the floor
42:21 Gap in a door
42:30 Backtracking inbetween timeswaps puts you outside the map
42:50 Very obscure chat error message
43:14 Multiplayer can have singleplayer loadscreens if you quit out at certain times
43:31 Abyss 2 skybox emits a sound
hi

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