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Planetside 2 and the Horrors of managing a Live-Service Game

Автор: DokP

Загружено: 2025-03-20

Просмотров: 32174

Описание:

The Grand Metagame Update-Timeline: https://imgur.com/a/ZeILKZ7

all sources (more or less in order of appearance): https://docs.google.com/document/d/1l...

Extra Videos referenced:
https://docs.google.com/document/d/1p...

Music (not in order of appearance):    • PS2 Liveservice Video Soundtrack  

Thumbnail created by    / @nayllo4356  

0:00 - Intro
1:13 - The Product Triangle
3:48 - Intro 2 - What am i talking about for 3 hours
7:20 - CHAPTER 1: The Metagame Skeleton
18:45 - CHAPTER 2: The Spawnsystem
25:09 - The Respawnsystem
30:55 - The Reinforcementsystem
33:33 - Instant Action sucks balls
37:56 - Capture Timers and extras bits
43:08 - Evaluating the spawnsystem
46:31 - Resourcesystems as Motivators
52:19 - Mobile spawns and their Upkeep
59:15 - CHAPTER 3: Construction
1:08:50 - CHAPTER 4: Vehicles, Resources and how to ignore them
1:21:38 - The Combined Arms Initiative
1:41:15 - Vehicles vs Infantry
1:48:21 - The Sunderer Rework
2:00:31 - CHAPTER 5: Aircraft and the Countersystem
2:17:35 - CHAPTER 6: The Enshittification of FPS gameplay
2:20:09 - Deployables and explosive Spam
2:26:25 - Semi-autos and anti-skill ammo types
2:31:29 - MAX units
2:33:29 - CHAPTER 7: The slow abandonment of PS2's level design
2:39:38 - The Oshur Problem
2:51:47 - Checkpoint Syndrome, Teleporters and Sunderer locations
2:55:55 - No-Deploy-Zones
3:05:46 - CHAPTER 8: The Live-Service Doom-Spiral
3:22:00 - You did it, Outro

Planetside 2 and the Horrors of managing a Live-Service Game

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