The Evolution of Snow Rendering - From Flat Polygons To Path-Traced Lighting [Sponsored]
Автор: Digital Foundry
Загружено: 2025-12-11
Просмотров: 66137
Video sponsored by Nvidia, Inno3D and Overclockers.co.uk.
See the full range of GeForce RTX 50-series PCs at OCUK here: https://bit.ly/48HsKGi
See INNO3D's full range of GeForce RTX 50-series GPUs here: https://bit.ly/4iLRamn
As we draw closer to the Winter Holiday season, what better time to look back at the evolution of snow rendering, from CPU-driven voxels to flat polygons and simple texture maps, into the arrival of the programmable pixel shader and tessellation and - finally - into the new path-traced rendering era with unprecedented realism.
The real world video material has been kindly provided by HikingFex.com: https://www.hikingfex.com/en/videos
00:00:00 Introduction
00:01:33 Graphics Accelerator Era
00:11:45 Pixel Shader Era
00:15:28 DX10 Era
00:24:35 DX11 Era
00:27:17 Modern Era
00:34:01 Conclusion
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