Scooby Doo Night of 100 Frights Speedrun Tutorials - Mastermind "Scooby Doo" Method (Creepy Early)
Автор: SixLeafCloverOFire
Загружено: 2025-11-13
Просмотров: 30
I noticed that when the Mastermind sometimes says "Scoo-by Doo!? No... That's a Scoo-by DON'T!" that him saying "Scoo-by Doo" actually aligns with Rope Jump. I know this sounds ridiculous, but if you remember how the Mastermind says it, the Mastermind can help you do Creepy Early easier and therefore beat the game faster.
I also show when Scooby should jump, and I use the analogue hands of a clock to show how to turn the analogue stick to get Rope Jump.
If you can control the variables of jump timing, like with the audio cue, and the analogue stick positions, you can get Rope Jump more effectively!
Intro: 0:00
Tutorial: 1:11
Again WITHOUT Audio Cue: 1:35
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