Guilty Gear Crash Course ep.01: Basic Space Control
Автор: novriltataki
Загружено: 2015-10-01
Просмотров: 174297
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日本の方々へ:字幕アイコン(CC)から『日本語』を選択すると、翻訳が動画内に表示されます。
Match videos: http://insubstantial.org/ggxrd-mikado...
Character: Ground to ground, Ground to air
Answer: f.S/2S, 6P
Axl: 5K/f.S/3P(mid range) 5P/2P/2H (far range), 2S/6P
Baiken: f.S/2S, 6P
Bedman: f.S/2S, 6P
Chipp: 5K/f.S, 6P
Dizzy: 5K/f.S, 2S/6P
Elphelt: f.S/5H/2S, close S
Faust: 5K/f.S, 6P
I-no: 2S/5H, 6P
Jack-O: K/f.S, 6P/2S
Jam: f.s/2D, 6P
Johnny: 5K/5S/2S,6P
Ky: f.S/2S, 6P/2H
Kum: 5K/f.S, 5P/c.S/2H
Leo: 5K/f.S, 6P
May: 5K/f.S, May’s best anti-air is to jump early and attack the opponent air to air.
Millia: f.S, 5P/6P/c.S
Potemkin: f.S/2D, 6P
Ramlethal: 5K/f.S(with S sword), 6P
Raven: f.S/2H, 5K/6P
Sin: f.S/2S, 6P
Slayer: 5K, 2S
Sol: f.S/2S, 5K
Venom: f.S/2S, 6P
Zato-1: f.S/2S, 6P
Credit to Quash for the great analogy between S attacks and c.mk+fireball.
Thumbnail artwork by Jeff Nevins
jeffreydnevins.blogspot.com
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