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Near Photorealism Driven By MSAA | Graphics Optimization By Devs Who Care

Автор: Threat Interactive

Загружено: 2025-05-13

Просмотров: 305681

Описание:

Threat Interactive Video 14: Anti-Aliasing has been reduced to nothing but a fancy image "blur" in the eyes of the game industry. This video will tear down the entire internet to show the truth about anti-aliasing and what technologies the future of gaming really needs. There's no better game to get the conversation going like an in-depth analysis of Half Life: Alyx, a title that pioneered in image clarity based AA and coverage on a new AA not covered anywhere in mainstream media & content creation. 

Intro: 0:00 
The Current Social Perversion & Game Scenario: 0:40
Captured Frame Comments: 1:24
Dynamic Shadow Rendering: 1:52
Starting Compute Shader & Prepass info: 2:33
Dynamic Indirect Shadows: 3:39
Forward Rendering Light Pass (Basepass): 4:26
First Basepass Portion: 5:38
Texture Packing Issues: 6:25
Basepass Stats Analysis: 7:04
Ending Draws, Final MS, & Optimization Result: 9:26
Conclusion 1 (Lighting Models): 10:08
Conclusion 2 (MipMap Anti-Aliasing): 11:15
Conclusion 3 (Anti-Specular Aliasing Via Cheap Shaders) : 12:44
Conclusion 4 (The True Power of MSAA & Humbling The Entire Internet): 13:25 
Explaining More Issues (& Fixes) With TAA: 17:04
The Hard Truth About Modern Rendering: 18:25
The Truth About MSAA Performance & Optimization: 18:58
A New Anti-Aliasing Method By Johan Hammes: 20:56
Outro, Oblivion, Recent News, & Thank You: 24:10

Our Website: https://threatinteractive.wordpress.com
Our Patreon:   / threatinteractive  
Our Bonfire: https://www.bonfire.com/store/threat-...
-------

For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:  
Email: [email protected]
X / Twitter: https://x.com/ThreatInteract
Reddit:    / threatinteractive  
LinkedIn:    / threat-interactive  

Studio Founder:
X / Twitter: https://x.com/TheKevinJimenez

------

Credits & Resources: 
https://www.moddb.com/mods/half-life-...
https://project-eden.blogspot.com/201...
https://lesterbanks.com/2014/01/v-ray...
https://polycount.com/discussion/2114...
http://miciwan.com/SIGGRAPH2013/Light...
  / anti-aliased-alpha-test-the-esoteric-alpha...  
https://mimosa-pudica.net/improved-or...
https://seblagarde.wordpress.com/2015...
https://advances.realtimerendering.co...
https://cdn2.unrealengine.com/Resourc...
https://www.gdcvault.com/play/1021771...
https://media.steampowered.com/apps/v...
https://blog.imaginationtech.com/why-...
https://www.cryengine.com/features/vi...
https://de45xmedrsdbp.cloudfront.net/...
https://dev.epicgames.com/documentati...
https://developer.download.nvidia.com...
https://research.nvidia.com/sites/def...
http://www.jp.square-enix.com/tech/li...
https://docs.vulkan.org/samples/lates...
https://developer.download.nvidia.com... (Ctrl+F "subpix")
https://learn.microsoft.com/en-us/win...
   • Why Devs NEED TO know about Render Matrices!  
https://www.elopezr.com/temporal-aa-a...
   • GeForce Tech Demo: MFAA  
https://www.iryoku.com/smaa/downloads...
https://www.intel.com/content/www/us/...
https://www.humus.name/index.php?page...
https://www.nvidia.com/content/pdf/gd...
CryEngine 3 MSAA Graphics Gems| Tiago Sousa | Slide Download | https://advances.realtimerendering.co...
https://ubm-twvideo01.s3.amazonaws.co...
https://media.gdcvault.com/gdceurope2...
   / johanhammes  
https://learnopengl.com/PBR/Theory
https://www.racoon-artworks.de/cgbasi...
   • Photorealism Through the Eyes of a FOX: Th...  
https://store.steampowered.com/app/85... (Read Pinned Comment)

Near Photorealism Driven By MSAA | Graphics Optimization By Devs Who Care

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