End-to-End Procedural Generation in Caves of Qud
Автор: Game Developers Conference
Загружено: 23 июн. 2021 г.
Просмотров: 151 716 просмотров
In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.
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