FFRK JP - Elemental Crystal Dungeon (Eden Water, Magic Damage Effective): Master clear
Автор: TeraLPurple
Загружено: 2025-11-25
Просмотров: 6
02:24 - 21:45 D730
AI pattern:
-12 turns in phase 1 before party wipe, 17 turns in phase 2 and 3. The count includes scripted messages for all phases.
-Phase 1, turn 2: Lightning attack level drop by 6 to party allies not infused with lightning.
-Phase 1, turn 9: Party diffusion.
-Start of phase 2 (80% HP left): Lightning imperil level raise by 4 from enemy, 50% anti-heal to party, Aegis buff from enemy for 4 seconds.
-At phase 2 and 3, a sphere appears as a target. It applies Pain every turn to both Eden and the party until it is targeted by a single attack (group attacks won't be effective). When the sphere is hit, it will attack Eden (for cap-breaking damage) and the party (slightly) before disappearing.
-Pain level is capped to 3 for the party and 7 for Eden in phase 2, while in phase 3 the cap is 4 just for the party.
-Phase 2, turn 2: Sap to party.
-Phase 2, turn 4: Party diffusion.
-Phase 2, turn 10: Eternal Breath, deals more damage the higher Eden's pain level is. At pain level capped, it applies Interrupt to the party.
-Start of phase 3 (80% HP left): Sap, 2 stacks of diffusion, and 50% anti-heal to party, Aegis buff from enemy for 10 seconds. Pain levels are also reset for both Eden and the party.
-Phase 3, turn 1: Lightning attack level drop by 4 to party.
-Phase 3, turn 7: Eternal Breath, deals more damage the higher Eden's pain level is. Interrupt is applied to the party if Eden's Pain level is higher than 1.
Setup additions/tweaks from Trials' recommended team:
-Shantotto: TAASB added, to be used after MASB.
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