Scorpion Modelling & Animation 1.3 - Detail and high poly refinement
Автор: Culer Damage
Загружено: 2025-10-26
Просмотров: 7
In this 3rd episode, the character detailing continues.
I suppose you ucan target any level of detail that is satisfactory.
It only makes sense that if you want the model to capture the excitment of viewers, the more the detail the better.
The following brushes and tools have been used mainly in the details:
Brushes:
Dam Standard, Clay Tubes, Clay Buildup, Form Soft, Flatten
Tools:
ZRemesher, Dynamesh, Brush Backface Mask
🔗 Resources & Links:
Once completed, the model will be uploaded to Patreon.
Like this video? Subscribe for more tutorials and hit the notification bell so you don't miss the next part of this epic series!
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: