How Graphics worked on the Nintendo DS | MVG
Автор: Modern Vintage Gamer
Загружено: 18 янв. 2021 г.
Просмотров: 920 379 просмотров
The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It's graphics subsystem is a combination of Nintendo's proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.
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Watch Other Episodes in This Series:
► How Graphics worked on the Nintendo Game Boy - • How Graphics worked on the Nintendo G...
► How Graphics worked on the Nintendo Game Boy Color - • How Graphics worked on the Nintendo G...
► How Graphics worked on the Nintendo Game Boy Advance - • How Graphics worked on the Nintendo G...
Sources/Credits in this Episode:
► Nintendo DS Architecture A Practical Analysis - https://www.copetti.org/writings/cons...
► DS example/test programs - https://github.com/devkitPro/nds-exam...
► ODSL DS Homebrew Guide - http://osdl.sourceforge.net/main/docu...
► Nintendo DS Overlay Used - Pokefan 531- https://forums.libretro.com/t/real-gb...
► no$gba - https://problemkaputt.de/gba.htm
► LiraNuna's DS Development Blog - https://www.liranuna.com/nds-2d-tuts/
► Emudev discord group
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#Nintendo #DS #Graphics

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