Ty1 Any% Re-Route Single Rang Start
Автор: LawnNZ
Загружено: 2021-12-20
Просмотров: 75
This route is something Brandorn and I have been toying with for months and we finally cracked making this fully rta viable. I would also like to thank KamaCrimson and Aquarmity for much of the source gameplay used for this comparison!
The discoveries which pushed this route over the edge came from me finding: a reliable fence skip setup to reverse engineer the angles and build timings for both directions, a new single/double rang compatible swim between ship and nest egg which saves around a second, a new faster method of doing coconuts with a tree jump to make the one rang option within a few hundred milliseconds of two rangs. Kama also figured out a slightly faster bilby 1 to spy eggs which is a lot easier than the diving alternatives and yielded basically the same value.
This route while only saving in the 3-7s range depending on the usage of bites for fence skip allows for potentially better reset efficiency for landshark hop, a new ship to nest swim and Spire swim at ~3:30 into the run instead of ~6:30 making lost runs to spire swim less impactful. This route also removes the difficulty for 2up skip at the expense of a few new ground swims making the overall difficulty similar on 2up.
See the Ty leader board here: https://www.speedrun.com/ty1
And see my Tutorial here: • Ty Any% Skips/Techniques/Settings tutorial
Learn the route by watching WR at 0.5x/0.75x speed!
KamaCrimson: (Majority of gameplay from 29:41 WR)
/ kamacrimson
/ @kamacrimson
Aquarmity: (2up TA with/without GS WR's used)
https://www.speedrun.com/user/Aquarmity
/ aquarmity
BrandornTheGreat: (Helped develop the route over several theory sessions)
/ brandorn2
/ @brandornthegreatest9672
My General Links: (Routing/Setups/Edit/Spliced in required/new strats)
My Live Speedrunning: / sirlaurencenz_2
AoE2: YT https://www.youtube.com/channel/UC7Eh...
AoE2 :Twitch / sirlaurencenz / lawnnz
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