How Sounds Get Into Games - Fundamentals Of Game Audio Implementation
Автор: Game Audio Learning
Загружено: Дата премьеры: 11 нояб. 2021 г.
Просмотров: 39 925 просмотров
A summary of how sounds get into video games. Providing a general overview with examples and explaining the basics of audio implementation.
Huge shoutout to Sam for the great interview!
Game Audio Learning Resources:
https://gameaudiolearning.com/
Support us: Ko-fi.com/gameaudiolearning
If you have any questions contact me here: [email protected]
Helpful learning sources for audio implementation:
Audio Middleware summary:
https://www.yannisbrown.com/about-aud...
How some of the most popular games used audio implementation:
https://www.asoundeffect.com/gameaudio/
Wwise fundamentals:
https://www.audiokinetic.com/download...
Wwise 101:
https://www.audiokinetic.com/learn/vi...
Wwise 301:
https://www.audiokinetic.com/learn/vi...
Audio Implementation Unity:
• Introduction to AUDIO in Unity
Streaming Audio:
https://www.audiokinetic.com/courses/...
Video clips used:
Shelter from the Storm - Ambient Rainy Scenes - Zelda: Breath of the Wild
• Shelter from the Storm - Ambient Rain...
The Witcher 3: White Orchard Ambience [no music]
• The Witcher 3: White Orchard Ambience...
Batman: Arkham Asylum - Medical Hall Ambiance (sparks, machines sounds, white noise)
• Batman: Arkham Asylum - Medical Hall ...
Welcome to Unreal Engine 5 Early Access
• Welcome to Unreal Engine 5 Early Access
Rooms and Portals Tutorial
https://www.audiokinetic.com/library/...
Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler
• Wwise to Unreal Season 2 Ep3 Footstep...
Michael G Wagner
/ @michaelgwagner
Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling
• Game Audio with Unity and Wwise Part ...
Cyberpunk 2077: From Real-Life Cars to In-Game Rides
• Cyberpunk 2077: From Real-Life Cars t...
CYBERPUNK 2077 - Night Free Roam Gameplay (Ray Tracing 4K 60FPS ULTRA)
• CYBERPUNK 2077 - Night Free Roam Game...
Stop! You've violated the law!
• Stop! You've violated the law!
Mario Kart 7: Wii Maple Treeway [1080 HD]
• Mario Kart 7: Wii Maple Treeway [1080...
POKEMON SWORD Full Game Walkthrough Part 1 - No Commentary (PokemonSword Full Game) 2019
• POKEMON SWORD Full Game Walkthrough P...
03 Unity Basics Adding Footstep Sounds to Animations
• 03 Unity Basics Adding Footstep So...
MetaSounds in UE5: From Miniguns to Music | Unreal Engine
• MetaSounds in UE5: From Miniguns to M...
Frostbite: Implementing a Scripting Solution for Your Editor
• Frostbite: Implementing a Scripting S...
The Division 2 (Debug Build) Slapback Reflection Audio Demo
• The Division 2 (Debug Build) Slapback...
Halo 3 - Anatomy Of A Game - Making Halo 3: Audio
• Halo 3 - Anatomy Of A Game - Making H...
Dishonored 2 | Aramis Stilton quotes and heart comments
• Dishonored 2 | Aramis Stilton quotes ...
Dishonored 2 Use Heart to Find Runes
• Dishonored 2 Use Heart to Find Runes
Fifa 21 Funny Commentary - Derek Rae gets ignored by Lee Dixon
• Видео
This glory kill synced perfectly with the music: Doom
/ this_glory_kill_synced_perfectly_with_the_...
The Making of Horizon Zero Dawn
• The Making of Horizon Zero Dawn
Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix
• Wwise Tour 2016 - Blizzard Overwatch ...
Switch Longplay [001] The Legend of Zelda Breath of the Wild (Part 1 of 11)
• Switch Longplay [001] The Legend of Z...
14 Minutes of Monster Hunter World Gameplay - Gamescom 2017
• 14 Minutes of Monster Hunter World Ga...
It's Always Sunny In Philadelphia: Oh No You Don't
• It's Always Sunny In Philadelphia: Oh...
People In A Meeting · Free Stock Video
https://www.pexels.com/video/people-i...
The Outer Worlds - Systemic Splines for Audio design
• The Outer Worlds - Systemic Splines f...
Support us: / gameaudioanalysis
If you have any questions contact me here: [email protected]
Special thanks to Jonny and Max without whom the quality of these videos wouldn't be possible!
#Audio Implementation #Sound Design
Timestamps:
00:00 - Intro
00:19 - What Is Audio Implementation?
00:49 - Interactive VS Linear Media
01:14 - Basic Concept
03:35 - Interview With Sam
05:47 - Interview Summary
06:27 - How Sounds Get Into Games
08:05 - Middleware vs Game Engine
09:00 - Why Implementation Matters
10:05 - Implementation Examples
11:07 - What We Want The Player To Hear
12:48 - Optimization
14:00 - Outer Worlds Example
14:29 - How To Learn More

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