[DRG] Hazard 6x2 Refinery True Solo Gunner (Burning Hell Hot Bullets & Volatile Bullets) +MEA
Автор: MoonLightOri
Загружено: 2024-03-16
Просмотров: 2367
The sequel to the previous Burning Hell Volatile Bullets Gunner run, except it's on Refinery now.
Took me 5 tries before the success run at least.
Iron Will were used because of one Stingtail pull which caused me to get stuck between Praetorians and die.
Quite a generous seed with the stationaries, not much for the pipe connecting since the 2nd and 3rd morkite wells were quite far away.
The extraction was hell of butt-clenching because of Stingtail and shuttering frames.
My frames were suffering for real, I can't escape from playing this potato PC until I go to Internet Cafe.
MEA (More Enemy Attackers) mod made this less painful to attempt.
Mod List: https://docs.google.com/document/d/1G...
Timeline:
00:00 Clearing the room
02:27 Announced Swarm 1
06:18 Ambient Swarm 1
08:14 Announced Swarm 2
12:33 Ambient Swarm 2
13:51 Announced Swarm 3
18:54 Ambient Swarm 3
19:26 Announced Swarm 4
24:34 Refining
31:02 Extraction
Build:
Lead Storm Burning Hell 32223 (Hot Bullets)
Bulldog Volatile Bullets 23321
Tactical Leadbursters
Biome: Sandblasted Corridors
Perks:
Born Ready + Resupplier + Vampire + Dash + Iron Will
Oh, the combat OSTs in the video are from the Blue Archive OST Mod.
I just left it open because it's good to hear.
The Ambience one is Risk of Rain 2 Ambience OST.
tags:
On-Site Refining
#deeprockgalactic #drg #gunner
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