Twinmotion PBR materials basics
Автор: Reawote
Загружено: 2022-05-02
Просмотров: 2459
In this video, Jirka will show you how to import external PBR materials to your Twinmotion project. You will also learn how to create metallic materials, transparent materials with an opacity map, and what is the difference between DirectX and OpenGL normal maps.
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Chapters:
Intro: (0:00)
Basic material: (0:45)
DirectX Normal map explained : (2:40)
Metallic material: (5:03)
Transparent material (opacity map): (7:10)
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