KalOnline - Testing Knolls at Level 96. Worth It or a Death Trap?
Автор: rpgjod
Загружено: 2025-02-09
Просмотров: 529
Knolls in KalOnline are tough enemies, and at level 96, they’re still red-labeled, meaning I was only getting 80% of their total experience due to the level gap penalty. Despite the risk, I tested them for 15 minutes to see if grinding them early was viable.
✅ Test Details:
Starting EXP: 5 bars, 19.57%
Death Penalty: Lost 5%, avoided a full 28% loss with rebirth
Final EXP: 5 bars, 43.12%
EXP per Hour: 114.2% despite the penalty
🔴 The Reality:
High miss rate made it inefficient
Took 7-10 casts per pack, increasing risk of death
Teleporting back to Hillock of Percar for mana after dying was annoying
Despite this, the EXP was great compared to safer options
💡 Conclusion:
If you have a pocket buffer, this spot could be viable earlier
Once Knolls turn orange-labeled, this place could become an insane grind spot
Until then, stick to Zombies, dailies, and Infinite Tower
Let me know if you’ve tested Knolls yourself. Drop a comment or message me in-game at DcxAussie if you’re a returning player—always love hearing from people who get hit by that nostalgia.
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