Ninja Gaiden 2 Flail Guide Beginner To Advanced
Автор: Jim Jam
Загружено: 2025-11-17
Просмотров: 97
Flails. Offensively they have everything, they look like they have short range but they don't really. Look at 360 Y, massive aoe. Not a ton of moves but they almost all have a clear place in the weapon's playstyle. Defensively I think it lacks. Recorded in Black because last vid was near all OG and I wanted to show even with tracking issues that the weapon could still be used. When I did the master ninja runs with this guillotine throw was banned.
Usually I cover a wizard kill method. It would be run xxx but I couldn't really show that using Black or recommend it. Because the weapon has few gaps in its hits I find wizards struggle to get a grab on it, so they tend to be less dangerous in my experience vs flail.
360 Y early B. I want to make clear that it's the little spin I do during when I'm talking about 360Y. I see people land near someone and when they want to combo they do a forward X, I think that should pretty much always be a 360 Y early B because I'm certain it's much faster. Forward X is for range, pick ups, aoe string to me.
Run attacks. There's a bit of start up on these, don't do them at close range against an enemy that isn't stunned. It's a shame about run X in Black because it's one of the weapon's best moves but it is mutilated.
xxxforwardx. It stands you in place and that's usually bad but the coverage you get and the option to go into the air make it safer than stationary attacks usually are. You can still get IS out of it but I'm always surprised by how often you can get away with it.
You have to abandon combos more in OG due to aggression but you can still take advantage of the various enemy states leading to kills. I suppose most things are technically nerfed in Black the way I said flails were but when you perform dual swords air combo string they don't feel like they are affected at all compared to flail.
Land Y. The decap on this is good, you can use it, it's just going to be a risk.
Forward YY. Going into the air, ol forward YY repeat. You touch the ground for such a brief period, it's very strong probably better than other weapon's similar strings. You don't get as good delimb as when you just push Y.
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