Faster Mesh Collisions - 3D Collisions in GameMaker
Автор: DragoniteSpam
Загружено: 2022-02-12
Просмотров: 759
Let's use the octrees that we wrote last time to speed up 3D collisions with triangle meshes!
This is still not exactly optimal, and it still doesn't include a few important things such as transforming meshes in space, but it's much better than before. I'll keep chipping away at those other things in future videos.
As always, you can find the GML code on my tutorial GitHub:
https://github.com/DragoniteSpam-Game...
3D collisions in GameMaker playlist:
• 3D Collisions in GameMaker
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - General Tutorials
0:00 Introduction and whatnot
2:19 What is an octree?
3:46 Calculating mesh bounds
8:09 Creating an octree
12:27 Subdividing an octree
23:26 Viewing the octree's structure
27:24 Final thoughts
#GameMaker3D
#GameMaker3DTutorial
#GameMaker3DCollisions
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I've now made that Patreon:
/ wizardragon
That promised social media link spam.
/ dragonitespam
Transition / idle music is by my old friend Kamex:
/ greatgabite
Rate, comment, subscribe, watch more, enjoy!
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