10 Answers to Tabletop Game Design, Publishing & Prototyping Questions
Автор: Stonemaier Games
Загружено: 2023-11-19
Просмотров: 8386
In today’s video I attempt to answer 10 questions about design, publishing, and prototyping, as requested by Stonemaier Ambassadors.
1. How do you know when to "give up" on a game idea?
2. How do you retheme a game?
3. What considerations go into deciding just how complex a game should be?
4. What were your games like the very first time you played with another person: were they actually a game yet, just modelling a main mechanic on scraps of paper?
5. What are some internal (personal) or external (industry) roadblocks a new designer may need to overcome in order to get their game out to people to enjoy?
6. What brings you the most joy when making prototypes or playtesting prototypes or is the prototyping process just a necessary chore for you?
7. What have you done when, in game development, a game is announced that uses something you've been working on?
8. What makes an effective and appealing prototype?
9. Which mechanism has been the hardest (so far!) to incorporate into your games?
10. Are you looking at integrating games with AR/app components? Why or why not? What about a stance on using AI in your work?
Video about game design: • 10 Steps to Design a Tabletop Game (2020 v...
Video about game development: • Tabletop Game Prototyping, Playtesting, an...
Video about pitching to publishers: • 4 Steps to Pitch Your Game to a Tabletop P...
Resources for game design: https://stonemaiergames.com/kickstart...
Become a champion of this channel: https://stonemaier-games.myshopify.co...
podcast link: https://stonemaiergames.com/about/pod...
Intro animation by Jeff Payne https://vimeo.com/jaaronpayne
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