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                Realtime Batman Armor Character Creation | Part 5: Rigging and Rendering
Автор: Kajwan Hesami
Загружено: 2025-10-08
Просмотров: 27
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        In this series, I’m creating a full Batman armor character in real-time. Part 5 is  about rigging the character and rendering it inside of unreal engine 5. I’ll be sharing my workflow step by step, showing how I approach doing this for each each piece. Whether you’re into character art, hard surface modeling, or just want to see how a full character comes together, this is how it goes.
feel free to leave your opinions or ask any questions in the comments down below!
#ZBrush #Batman #CharacterArt #HardSurface #3DModeling #DigitalSculpting #GameArt #3DCharacter #3dcharacter #3dtexturing                
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