Advanced Connect Shape Workflow with Data Points in Cavalry - FUI Design
Автор: K Motion Tutorials
Загружено: 2025-01-14
Просмотров: 1875
In this tutorial, I will show you how to make FUI type of design, all animated from a single Noise layer. This is a bit complex set up, but I will walk you set by step through the whole workflow.
You will learn how to use Duplicators inside other Duplicators, we will use Index Context, Connect Shape, Number Range to Color nodes, Expressions and even Logic and Comparison nodes.
This whole tutorial is more like a mini project. Make sure to grab free file from Gumroad store here with all the examples included:
https://kmotiontutorials.gumroad.com/...
More details on my blog:
https://www.kamilk.co.uk/2025/01/adva...
Timestamps:
00:00 Final Animation
00:11 Setup Overview
02:12 Tutorial starts here
02:44 Creating shape for data points
04:17 First Duplicator - Base Data ring
05:23 Second Duplicator - Multiple Rings at Once
05:58 Using Index Context to fix problems
08:47 Number Range to Color
09:53 Fixing Number Range to Color mapping problem
11:06 Styling the design
11:20 Adding Text Lables set up
12:00 Connecting Labels with Connect Shape
14:00 Connect Shape with Point Index Mode Demo and Explanation
16:05 Point Index Mode connections shortfalls and further details
16:57 Get Sub-Mesh Transform for Placeholder Position values
18:48 Limiting number of Connections in Connect Shape
20:09 Adding extra control options to Master CTRL layer
20:33 Comparison Node
21:19 Styling Connect Shapes lines
22:13 Changing colour of data points to match the Connect Shape lines - Color Material Override
23:16 Problems with Data Selection and Connect Shape and how to fix it
24:48 Gradient on Connect Shape line
25:25 Setting up 2nd and 3rd Placeholder Positions
27:37 Adding extra controllers to Master CTRL array
28:36 2nd Connect Shape rig - Logic gate set up
31:34 3rd Connect Shape rig set up
32:47 Final checks and wrap up
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