Counter-Strike Source / Arcade Realism Final Update/ 13th October 2025
Автор: Komyeta
Загружено: 2025-11-12
Просмотров: 1335
Counter-Strike: Source – Arcade Realism Final Update
The final update for Arcade Realism brings the mod to its most refined form, combining the fast-paced gameplay of Counter-Strike: Source with a more immersive and realistic weapon experience. This update adds new weapons, improves sound design, and optimizes performance for smoother gameplay.
New Weapons and Features
Terrorist Side:
QBZ-03: Modern Chinese assault rifle derived from the Type 81, chambered in 5.8×42 mm for reliable performance.
QBZ-95 (Red Dot Aimpoint): Bullpup rifle used by the PLA, now compatible with the ADS plugin.
PP-19 Vityaz: Russian 9×19 mm submachine gun based on the AK platform, excellent for close-quarters combat.
AK-103: Modernized 7.62×39 mm AKM variant with improved polymer components.
Counter-Terrorist Side:
ACR: American modular rifle with high accuracy and adaptability, ADS compatible.
M4A1 RIS: Standard M4A1 carbine with rail system for tactical attachments.
VHS-2: Croatian bullpup assault rifle chambered in 5.56×45 mm NATO, known for ergonomic design and modularity.
MP9: Swiss 9 mm submachine gun built for speed and agility.
Note: Both the ACR and QBZ-95 scoped weapons are a nod to the CS:GO Arsenal system, allowing aimed-down-sight functionality reminiscent of classic scoped rifles. New weapon icons have also been added to the killfeed and equipment lists for better in-game clarity.
Additional Improvements
New faction gloves for both CT and T sides.
Improved death sounds with better distant and near audio layers.
Optimized materials and textures to reduce file size and improve performance.
Planned Release: November 2025.
This update represents the final chapter of Arcade Realism, delivering a polished balance between classic CSS arcade gameplay and modern tactical realism. I won't be doing CSS anymore due to real life circumstances. You are welcome to use this mod for your gameplay recordings, but please do not modify any of its content. Changing weapons, sounds, playermodels, or other elements may break the immersion, as everything was carefully designed with my own ideas to create a consistent and immersive experience.
credits models:
@DCSanimations
@98b40
@YabrakProds
@Alice_Walker37
@cindyqwq6873
@kesserd092
@Vad36
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