Solo Grandmaster The Sunless Cell (Hunter) [Destiny 2 Episode Heresy]
Автор: Esoterickk
Загружено: 2025-04-01
Просмотров: 65931
Destiny 2 Episode Heresy - Solo GM Nightfall The Sunless Cell Completion on an Ascension Shatter Hunter / Solo Grandmaster The Sunless Cell Solo 2040 Max Difficulty / Solo Grandmaster Nightfall Destiny 2 The Sunless Cell / The Sunless Cell Grandmaster Solo / Solo GM The Sunless Cell / Solo Gilded Conqueror. Just a video of a solo completion of the Grandmaster Nightfall The Ordeal this week in The Sunless Cell. Details below.
00:00 - Run
28:35 - Build
The last of the GMs, and probably the worst one to run this build on. The lack of single target damage really shows, and this is where swapping around for Bastion or something else would speed up things significantly. I wanted to stick to all 9 with the Salvation's Grip build though, so happy enough to have it done. Gameplay won't be great here, both because I'm pretty exhausted at this stage after constantly running The Nether and trying to figure out all of the guides since reset. I've also got no idea of the best approaches for this, but those will come with time. For now it's simple enough, but severely slows down on the many enemies that have boss-like health pools. I'll see what I can do with other classes throughout the week, and I'll also have the story compilation up later today.
I had this on the previous videos, but I'll put this little FAQ in the videos going forward where I use this build:
Why Salvation's Grip?
Purely for fun. It feels great to shatter all of the stasis crystals with ascension. It has some utility, but the main reason is just for fun. There's other weapons and exotics that would work much better for single target, which is the main downside to this setup. But it's just fun shattering all the extra stasis crystals.
Why Withering Blade of Threaded Spike?
Also mainly for fun (being able to throw 2 melees in a row), but the big benefit from Threaded Spike is being able to sever enemies to lower their damage. With the artifact mod and boosted Horde Shuttle, you get sever from the Threadlings, so there's not much of a downside to the shurikens.
Why Marksman's Dodge over Gambler's Dodge?
Shorter cooldown is nice, and I found I got more benefit from the reloads than I did the melee refunds. There's arugments to be made for both, but I personally like being able to use it for reloads and the slightly shorter cooldown.
Why Gifted Conviction over Inmost/Cyrtarachne exotic class item?
I don't have it and I'm terrible at having to farm things. Gifted Conviction does the job well anyway, but the class item probably has higher potential.
Why Silkstrike?
It allows me to get Woven Mail, and being a roaming super you get a lot of uptime on it. It also does surprisingly decent damage (provided the target isn't floating), and you can proc Heavy Handed for orbs during the super to get some healing.
Why Powerful Attraction? It doesn't work with Ascension.
There's times where I want to get the healing from an orb but it isn't close enough, so I can just use the base dodge instead. It'll be much better if it ever works with Ascension, but for now I use it as a safety net and normal dodging.
DIM loadout:
https://dim.gg/hhr4cfy/SoloGMsHeresy-...
PC setup:
Fractal Design Meshify 2 XL, Corsair AX1600i, MSI MPG X870E CARBON WIFI, AMD Ryzen 7 9800X3D, Arctic Liquid Freezer III 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6000 CL30, 5x Arctic P14 PWM, Crucial T705 2TB, Samsung 990 Pro 2TB, 8TB Samsung 870 QVO
Keybindings, settings and setup can be seen here: • UPDATED: Keybinds / Settings / Setup (June...
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