We Started Over - And It's WAY Better Now │ Devlog 0
Автор: Helper Wesley
Загружено: Дата премьеры: 3 мар. 2025 г.
Просмотров: 50 086 просмотров
After YEARS of development... I scrapped everything and rebuilt my indie game from the ground up! This devlog covers procedural level generation (inspired by The Binding of Isaac and Enter the Gungeon), navmesh pathfinding, enemy AI, and animation blending—all in GDevelop. If you're into roguelike design, game programming, or indie game dev, this one’s for you! Let me know if you prefer deep dives into game mechanics or broader game design discussions in the comments.
Patreon: / posts
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💖Spent Shells On Steam:
https://store.steampowered.com/app/26...
Links To Where I Hang Out:
https://linktr.ee/helperwesley
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Time Stamps:
00:00 Why We Did It
02:28 Level Generation
06:45 Salvaging What We Could
09:33 Player Logic
10:41 A Favor
11:10 Player Logic Continued
12:28 Enemy Logic
15:57 Shocking News
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Devlog Playlists:
✅My Rogue-like Devlog Series:
• Making A Binding Of Issac-Like │ Devl...
✅Sci-fi Mobile Game Devlog Series:
• Remaking The First Game I Ever Made │...
✅GameJam Devlog Series:
• The Hardest Game Jam I've Ever Done │...
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#devlog #gamedev #indiegame #indiedev #gamedevelopment #indiegamedev #game #gamedesign #gamedeveloper #gamemechanics

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