Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE
Автор: Unity
Загружено: 2016-12-01
Просмотров: 79460
This talks is for Unity developers who are interested in the performance of continuously loading and unloading game assets during active gameplay without stutters. The developers of award-winning game INSIDE dive into the tools and technologies developed to achieve the above.
Kristian Kjems - Playdead
Erik Rodrigues Pedersen - Playdead
Søren Trautner Madsen - Playdead
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