Multiplayer Game in Unity 3D Tutorial | Convert to Online Game | Part2
Автор: Coding Jedi
Загружено: 2020-01-24
Просмотров: 1313
If you Haven't watched the First Part of The video I Would Recommend to do so-
• How to make a multiplayer game using Photo...
About Part 1-
We connect to A room in the First Part of the Tutorial Using PUN RealTime
( onConnectToMaster, OnJoinRoomFailed, OnDisconnected)
and is the first Part itself We use MonoBehaviourPunCallbacks
To Use PhotonNetwork.Instantial() to Instantiate Player And also PhotonNetwork.LoadLevel().
About Part 2-
In this Tutorial we will Display Names on Top of our Player.
For Multiplayer we will be using Photon Networking for Unity
and we will be using The interface by Photon IPunObservable
to Record are String Name Just like we did For Photon Transform View to RECORD our Transform and Rotation.
stream.SendNext(name);
name = (string)stream.RecieveNext;
In the very End I will show You how we will do The Same Thing for Our Health.
Enjoy The Video!!
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In the Next Tutorial We will be making a Mechanism to shoot and display are winner (When another Player loses or Disconnects).
We will also Be Doing somethings for Making a Team So The same Team can't Be damaged when gets Shot By the team member.
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