Dragon Quest II [Switch] #06, Dirkandor; Zahan; Burrowell; Keys and Four Sigils
Автор: heorotlinea
Загружено: 2021-08-28
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This is video #06 in my playthrough of Dragon Quest II: Luminaries of the Legendary Line for the Nintendo Switch.
Dragon Quest II [Switch] Playlist: • Dragon Quest II: Luminaries of the Legenda...
Previously, the party sailed east from Rippleport and visited Tantegel in the land of Alefgard. Then, they sailed north from Rippleport and dredged up the Sunken Treasure. They delivered it to the merchant in Rippleport and got the Echo Flute. Then, the party explored Charlock Castle. They got Erdrick's Sword, which Thomas of Cannock equipped. Then, they visited the Dragonlord's descendant. He advised them to gather the five Sigils so they can earn a blessing from Rubiss. Now, the party will start exploring the seas, collect some more keys, and collect four of the Sigils.
The party resumes in Tantegel. They first grind in the seas around Alefgard so they can get the Wizard's Staff for 4,000 gold for Isolde of Moonbrooke. This can be used as an item in battle to cast a free Sizz spell.
Then, they Zoom to Midenhall and sail south. Past Midenhall's southwestern peninsula, they can find the Shrine of Rubiss on an islet, but there is nothing to do there yet.
A bit farther south of Midenhall, they find a larger island. The only way to land is to go upriver at the western coast and disembark on the shores of the lake in the center.
North of the lake, they find Dirkandor Castle. The teleportal in the west leads to the shrine south of Midenhall, but they cannot exit that shrine without the Gold Key. A couple of NPCs provide hints about the Echo Flute. It is very helpful if you are not following a guide. Also, a prisoner west of the throne room provides a hint about the Gold Key. There is a soothsayer who can provide hints about the locations of Sigils.
There is a bank representative in the armoury, so the party puts away some of their excess stuff. The armoury offers a couple of decent upgrades: Dragonsbanes and suits of Magic Armour.
After chatting with everyone else, the party talks to the King of Dirkandor. They agree to entertain him and must battle a Striking Sabrecat. Not too difficult. When they win, the King rewards them with the Moon Sigil! The Sigils can be viewed on each character's Status screen. The Moon Sigil's symbol is a crescent moon. After this, the party can talk to the King of Dirkandor to save as normal.
The party continues sailing. Southwest of Dirkandor, they can find an island surrounded by coral. They will need an item to get inside.
South of that island, they find a small island with one tree tile in the center. If they examine this tree tile, they can find an Yggdrasil Leaf! This item resurrects a dead party member with full HP. The party can only get one Yggdrasil Leaf here at a time. After they have used it, they can return for another.
A short distance to the east, they find a shrine on another small island. This is the Fire Shrine. Along the northeast side of the shrine's outside wall, they find a sparkly spot that yields the Sun Sigil. The Sun Sigil's symbol is a circle with six dots around it.
The party sails to the southeast corner of the world map, where there is a tiny island with a town. This is the village of Zahan. There are a few NPCs with useful information.
In the east of Zahan, the party must talk to the dog near the item shop. Doggy will reveal a sparkly spot that yields the Gold Key! The party can now open those pesky gold locks.
The northern shrine in Zahan has a ton of damage floors. There is no need to go into it yet because the doors require the Jailor's Key.
The party sails south from Zahan and wraps around to the northeast part of the world map. There is another shrine on an island southeast of the Wellspring Cave. The priest here tells them about the False Idol. He also recommends they visit Slewse.
The party Zooms to Midenhall. They can now open the southeast treasure room in the castle. The chests contain: a Medicinal Herb, a Seed of Life, ca. 1,210 gold, a Seed of Strength, a Seed of Magic, and the Mark of Erdrick.
Next, they Zoom to Cannock. The Gold Key door leads them to a treasure chest containing Erdrick's Shield. Davilas of Midenhall equips it. Unfortunately, the Prince of Cannock cannot.
The party Zooms back to Dirkandor. In the west of the outside hallway, they can open the Gold Key door to reach the armoury's back room. The chests contain a suit of Tectonic Plate and a Divine Dagger. The Tectonic Plate is an upgrade for Davilas of Midenhall.
The party again checks out the teleportal leading to the shrine south of Midenhall. Back in Drikandor, they sell some stuff.
The description is continued in the comments.
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