KF2 CD | Sharpshooter | Desolation | apm_v2 64mm HZ | Precision | Harder Zeds
Автор: EtherealDoom
Загружено: 2025-08-31
Просмотров: 47
8/31/25
Not my best game, not my worst. Pretty happy with this acc from that far back. Really proud of the team for knocking this out. This is only our second map at 64mm and we had to spend a few sessions working our skills and synergies until it came together.
I really enjoy playing flex positions like this, and I want to highlight Chigo's strong comms keeping my attention oriented in the right directions. This map creates a really interesting medic position that involves a lot of trash control so the sharpshooter can help with the walls of larges that develop in mid. The most advanced version of the Desolation hold involves the commando sitting back in this same area controlling the solo lane's trash, but I wanted to keep the team in the traditional trinity to work on their synergy, plus it's perfectly surmountable at this difficulty without the mando move. When we start pumping cycle difficulty further, we'll probably revisit the hold arrangement.
Commando (trinity) :: Schisma @Schisma28
Field Medic :: Chigo
Gunslinger (solo) :: King of Bel
Gunslinger (trinity) :: Topwolf @topwolf2980
Sharpshooter (solo/flex) :: EtherealDoom
Sharpshooter (trinity) :: slapSmackPUNCH @slapsmackpunchgaming
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APM is a middle difficulty cycle, comparable to OSFFI_v1 in the early waves (meaning a significant number of larges and eco strain) and TS_MIG_v2 in the late waves (significant and constant large flow with constant medium harassment). It's structured in the steady flow of NT and features a strong emphasis on medium zeds, especially husks. Players should be prepared to manage targets at all ranges in both real- and zed-time, and waves are designed to produce minimal or no scrake trains and challenge the team down to the last few zeds.
APM means both "Actions Per Minute" and "Aggressively Persistent Malice."
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The precision category limits perks to Commando, Field Medic, Gunslinger, Sharpshooter, Support, SWAT (the traditional perks of CD).
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MODS:
Blue tracers: modded version of these delightful green tracers, https://steamcommunity.com/sharedfile...
Red ZT tracers: Given to me by a fellow gamer. No Workshop listing. Sorry!
Scope mod: https://steamcommunity.com/sharedfile...
CROSSHAIR
I use notpeelz's reshade-xhair
Reshade: https://reshade.me/
Reshade xhair: https://github.com/notpeelz/reshade-x...
For color, I just have red 256 & green 256, which makes that yellow.
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