Full logistics Guide pt.1 | Lets go REALLY deep into LOGISTICS in Satisfactory 1.0 | Tips and Tricks
Автор: Jack Blade
Загружено: 2025-01-07
Просмотров: 22533
In this video, Jack Blade will start teaching the method for logistics planning, setup and building in Satisfactory 1.0. This video should be watched by everyone who watches the rest of this short series.
Video Links to City Planner Plays:
Video 1: • The New Ultimate Beginners Guide to Cities...
Video 2: • The Ultimate Beginner's Guide to Road Buil...
Video 3: • Road Layout using the Principles of Roadwa...
_________________________________________________
CHAPTERS:
0:00 - Intro
3:52 - Info and Disclaimers
6:06 - Navigation and Table of Contents
10:38 - Dear Content Creators...
11:26 - Some Terminology
12:49 - Logistics Hierarchies
12:59 - Junctions
14:09 - Local Lines
15:35 - Collector Lines
17:01 - Main Lines
17:40 - Resource Highways
18:37 - Logistic Layers
18:59 - Conveyor Belts and Lifts
21:12 - Storage in Satisfactory
24:21 - Mergers and Splitters
25:43 - Pipes pumps and Fluids
30:06 - Belts, lifts and pipes build limits
31:39 - Vehicles, tractors and trucks
33:11 - Trains and Railway Networks
37:04 - Drones
39:21 - Hypertubes and Hyper Cannons
40:23 - Power Networks and logistics
40:58 - Power Poles and Power Towers
43:23 - Train Stations, railways and transferring power
44:48 - Power Switches and Priority Power Switches
47:06 - Troubleshooting for beginners
56:16 - City Planner Plays, my inspiration
57:42 - The intended end results of these videos
58:43 - Wrapping it all up
1:00:26 - Outro
_________________________________________________
About Jack Blade:
I am an avid gamer who loves all kinds of games but there is a special place in my heart for factory, logistics and management games. I want to share that love with the world and other fans of the genres!
Satisfactory itself holds a dear place in my heart and honestly I would say it can be held up next to Minecraft on the level of pure creativity you can unleash in this game. The factory and automation as well as the logistics elements of the game just takes it to the next level. On top of that the world is beautiful and the sound design is top tier!
___________________________________________
Patreon: / jackblade69
Community: / discord !
____________________________________________
Terminology (Dictionary)
Logistic Systems:
Constructed mechanics that facilitate transfer and organization between different Factories, Production Lines, Faucets, Storage and Sinks
-Factory:
A collection of Faucets, Sinks, Storage and Production lines interconnected with Logistics Systems that produces one or more specific end products
(Mechanical) Translation:
Communications between different logistics systems
Megafactory: Single massive central factory for insane amounts of production output
Modular Factory: Multiple smaller factories with single or just a few final outputs
Production Line: A single parts production setup within a Factory
Logistics Layers: Different methods of resource transfer that needs mechanical translation to interact
Logistics Hierarchy: A method of planning, sorting and thinking about logistics system construction
Sushi Belts: Single belts with multiple different resources on
Overflow Protection: Systems using Sinks or Translation to other Production Lines and Factories to avoid production lines stopping because of lack of Storage
Faucet: A system that inputs resources into the game, mining nodes, spawning mobs and generating power are examples
Sink: A system that deletes, eats up or compresses resources to reduce space usage or entirely remove them from the game, AWESOME Sinks, power usage and advanced low quantity End Product production are examples
Storage: Mechanical features in the game that stores or buffers resources in the game. Some examples are machines internal buffers, containers, vehicles and belts
Buildable: Any single part you place down using the multitool/build gun
End Product: The intended part or parts produced by a Factory
Load Balancing: Predetermining flow rates for multiple belts
Belt Priority: Predetermining priority order of belts
Splitter: Buildable that splits one belt into 2 or 3, has advanced variants, smart and programmable splitters
Merger: Buildable that can merge 2 or 3 belts onto 1
Logic: Connected buildables, logistics and game mechanics that create an automated function
Manifold: A line of splitters or mergers that feed machines or merge outputs
Logistics Bus: A line of relevant Logistics Layers to move resources, are sorted into hierarchies
Buffer: Container that stores extra resources before or after other buildables, logistics systems or production lines
Logistics Floor: A floor separate from where production machines are placed, where logistics systems are built
Wireframing: Minimal effort outline building for purposes of aligning and visualizing the finished build
Machine Group: a set of machines, multiple machine groups make up one production line
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: